The "Night Vision" trophy drops periodicity (with a specific probability) in random battles of all modes (except for the cooperative PvE “Assault” and “World War” modes). CmdNomad, Can you tell us which one of them? The requirements for acquiring decals haven't changed. Relaterte tekster. It can be switched on in the menu > options > naval battle settings > realistic aiming. NVD are available while in the driver and 3rd person view. The size of the capture markers has been increased. Screenshot taken on the VK War Thunder official page. From Gaijin: 'Night Vision and Thermal Sight devices, Chinese air and ground forces, a map rotation filter, new sound engine, three new locations, new ground vehicles, helicopters, naval vessels and aircraft - including the Phantom II and MiG-21, plus numerous fixes and updates for existing machines and game mechanics. The sounds for allied and opponent guns have been more clearly positioned. A bug where, in very rare cases, the game client would crash when viewing server replays, has been fixed. The mass of the equipped tank (without suspended weaponry) has been reduced. М8 (China) - Crew displayed in the X-Ray view has been fixed. Examples of bugs corrected by player reports, Ground Vehicle model, damage model, characteristic and weaponry changes, Aircraft model, damage model, characteristic and weaponry changes, Naval fleet model, damage model, characteristic and weaponry changes, Naval characteristics, physics and damage model, 22.10.2019 (Server Update - Economy and BR changes), The conditions for receiving old orders and medals have been changed. Slope effect values for AP rounds have been specified for striking angles of 40-65 degrees. Displaying the radar coverage area has been added to the HUD. hm, always the same content creators in the boxes, why not just hire them since they seem to make better camos than you guys. This, and much more awaits you in update 1.91' New scenario for Enduring Confrontation: naval convoys. However hits in other parts of the hull will not be fatal if the ship is fully operational and whole and has a sufficient number of capable crew members. A bug where while watching a player with thermal imaging turned on the viewer (spectator) could see the thermal image has been fixed. The 610mm Type 93 torpedo has been added in two different variations: The 610 mm Type 93, model 1, modification 2. 0. I can tell you my example, I use this game since 2013, in my live.warthunder account I have more than 100 skins published since then, and I can assure you that I have never had direct communication with developers or the administration of gaijin, it is true that it seems unfair for several who do not place their skins in the market, I particularly wanted to see my gazelle skin in the market because I dedicate a lot of time and effort to do it... continu, Vota_piedra, .... but I trust the selection that makes the Administration, I think this is a reward that Gaijin offers to all the creators of skins that for many years we have maintained and will continue to offer our work for the community. I'm sick of this continuous push to the "store" when they can be sold in game for GE still making Gaijin a profit! Important: If the torpedoes have been purchased earlier manually, and then removed from the weaponry setup, they will not be automatically replenished in the additional weaponry slot. Sound resources now require significantly less RAM resources thanks to the improved asset compression algorithms and different resource loading logic. Each team will have 3 ports at the start of the mission. That would be cool. Gaijin Entertainment today announced that War Thunder will receive a new major Content Update this September, nicknamed “Night Vision”.It will bring a lot of new content, including the eighth playable nation – China. The (sound) frequency of enemy and allied shots/explosions has been made slightly more pronounced. Now the effect occurs in the range between 0.99-1.01 M. Saving and unloading methods of audio assets have been optimized. The radiuses of audibility have been increased. A bug has been fixed in the pop up card where incorrectly low figures on armour penetration stats for ATGM equipped ground vehicles was displayed. Location "Japanese port" for naval battles. - A bug where the launcher animations in X-Ray view did not show has been fixed. All sound events for reloading naval and ground vehicles canons have been reworked. The latest update, 1.91 (Night Vision) for War Thunder arrives and brings with it night vision devices and thermal sights. The minimum requirements to earn the trophy will be to participate in a battle, in a vehicle of rank III or higher, while achieving a battle-activity of at least 50%. • STREAM PACK — https://wt.link/streampack Today Vyacheslav Bulannikov (War Thunder Producer) will show you some of the new additions of Update 1.91 "Night Vision". The damage model for damage caused by torpedoes has been fixed. The range of speeds on which the visual Prandtl–Glauert effect appears has been reduced. For aircraft of rank 7.7 and higher, possible battle scenarios of Axis against Axis or Allies against Allies in RB, have been replaced by scenarios of all against all. New scenario for Enduring Confrontation: port attack. Battle (D14) - The 114 mm stern cannon has now been included into the main calibre group. All ships which are capable of carrying torpedoes now have the ability to join battles without them. By Liam Dawe - 12 September 2019 at 11:46 am UTC | Views: 9,552. The animation that depicts the launching of torpedoes from launchers has been corrected for all ships. Honestly, I'm very happy being able to use some of these User-skins within the game formally. The "Night Vision" trophy drops periodicity (with a specific probability) in random battles of all modes (except for the cooperative PvE “Assault” and “World War” modes). Volume balance for ground vehicle guns, explosions and some aircraft engines have been slightly corrected. With thermals (that are unlocked with it with some vehicles) can be used in any battle and make tanks stand out bright white from heat (very good). Try out new scenarios "Naval Convoy", "Port Attack" and "Naval bombers" where you will need to destroy or protect AI controlled fleets and other interesting mission tasks. Switching between boresight mode and search mode is now possible with the command "Change Radar Mode". 2 respawns are now available for the top heavy tanks (as already operating for light and medium tanks). But it's only a secret to you till night, when nobody sees.. Depiction of any real-world weapon or vehicle in this game does not mean participation in game development, sponsorship or endorsement by any weapon or vehicle manufacturer. Layers depending on range have been added. The choice to do so is available when beginning to assemble parts in the recipes menu. Learn how to create your own custom camouflages and earn real money through our Revenue Share program! The launch area on some ATGMs has been limited in azimuth and degree relative to the launcher. A notification before joining a battle which states that torpedoes have not been purchased for one or more ships in the active setup has been added. The online free to play combat sim War Thunder just had a huge new release, adding in an entirely new nation with China and plenty of upgrades elsewhere. The Market is a place where players can buy and sell various in-game items. A bug which made it impossible to use a ship’s back-up for a vehicle on which all torpedoes had been previously used has been fixed. Coming in September to War Thunder, a new content update titled “Night Vision” will include the eighth playable nation.That’s right, China is coming to War Thunder, and the initial list of Chinese vehicles was used during World War II, or shortly after. WAR THUNDER PRESENTS Update 1.91 “Night Vision” Download the game Night Vision and Thermal Sight devices, Chinese air and ground forces, a map rotation filter, new sound engine, three new locations, new ground vehicles, helicopters, naval vessels and aircraft - including the Phantom II and MiG-21, plus numerous fixes and updates for existing machines and game mechanics. Tail fuse presets have been reconsidered in APHE rounds. The sounds of boat engines with gas turbine engines (for player's vehicles and allied/enemy vehicles) have been added. https://wiki.warthunder.com/index.php?title=Update_1.91_%22Night_Vision%22&oldid=62243. Flares can be effective only at a very high rate of fire (at least 3 times per second). Get unique camouflages by simply playing the game. As a replacement the possibility of using MANPADS "Igla" on this helicopter has been added. This update is notable for the introduction of British helicopters, China as a playable nation, Mach 2 jets, as well as new mechanics such as night vision devices, the map filter, and integration with EasyAntiCheat. Testi correlati. The designation, or lack thereof, for some capture zones in ground battles has been fixed. 40 mm Bofors guns reclassified into the utility guns. Takeoff from an aircraft carrier has been removed. It adds night vision devices and thermal sights to modern tanks and helicopters in what is one of today’s most realistic examples of … Some interface sounds on aircraft (missile attack signal, overload signal) have been reworked. You can learn more about the support of the custom content program in the contribution agreement. The sound of the afterburner (if equipped) on the player's jet has been reworked. Vehicle classification for the P-59A has been changed to "Jet Fighter". News War Thunder': l'aggiornamento Hot … So the protecting effect of these modules depends on the trajectory of the shell inside them and the point from which the secondary fragments will be generated by the penetration is now the point of "exit" from the module. At the request of players, we have added the possibility to instantly assemble parts, with a slight increase in the requirements of the required materials. BR has been changed: in AB from 5.0 to 4.0; in RB from 5.0 to 4.7; in SB from 5.3 to 5.0. P-51K (China) - The vehicle card has been updated. It would make sense why 95% of them are the same new vehicles that you push so hard for people to play and rarely low tier stuff. Gaijin Entertainment today announced that War Thunder will receive a new major Content Update this September, nicknamed “Night Vision”.It will bring a lot of new content, including the eighth playable nation – China. Rainbow Six Siege Bugs in Cyberpunk (video) Cyberpunk epilepsy Cities Skylines tips Dream League Soccer 2016 Breath of the Wild controls Logitech G29 PS5 PS5 Pro patent. Přináší noktovizi a termovizi pro moderní tanky a vrtulníky a jde o jednu z nejvěrněji zpracovaných moderních technologií v dnešních hrách. For example, if a player received 1000 RP in the past for modification research after an RB battle and 1300 RP for vehicle research, the player will now receive 1300 RP for both categories. The composition for sound assets in engines on naval vehicles has been optimized. The lack of visual representation of hits and shell explosions at long distances has been fixed. Мi-24В/P & Мi-35М — The number of flares has been changed from 128 to 196. Indication of number and reloading of the torpedoes in the launchers and in the ammunition rack has been added to the action panel. Full transition to the more up to date Fmod Studio 1.10 sound engine (all platforms) has been completed. The frequency response of the audio mix, to achieve a more natural sound, has been adjusted. Implemented much more accurate algorithm for "Mouse Aim". Eurocopter Tiger, Westland Lynx, G-Lynx, F-4C Phantom II - The mass of HAP launchers has been fixed (reduced). ... War Thunder is the most comprehensive free-to-play MMO military game dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War. Steam exhaust has been added to all ships with steam boilers. The ability to correct distance manually in AB naval battles has been added. Update 1.91 "Night Vision" ( changelog) was introduced on 11 September 2019. War Thunder's Night Vision update spices the game up with plenty of new content, so we headed back into the battlefield to experience all that's new in Gaijin's game on our stream. The indicators for the ground and aircraft radars have been improved. The icons for the NVD and thermal imaging modifications have been visually changed. Such restrictions will be applied to all nations in order to avoid counterfeiting identification marks in SB mode. The logic of the formation of sound events for ships has been reworked. The possibility of sound artifacts occurring has been reduced. Roundels and insignias/decals for the USA, Germany (Tanks), USSR, Great Britain (Tanks), and Axis (Tanks) have been moved to the "Roundels and Insignias" section. Items are bought and sold using a special currency called Gaijin Coins which allow you to gain access to most War Thunder premium content. It is smaller now. The logic for the formation of the sound environment has been redesigned and optimized, therefore the clarity of playback and the stability of the game as a whole has been increased. All sound events for naval shots have been reworked. Armour thickness values for fuse arming have been changed: Medium calibres (from 57 through 90mm):14mm; Correct implementation of the gyro sight in aircraft cockpits has been added. A bug where the smoke grenades were not being reloaded has been fixed. Re.2005 serie 0 - An additional camouflage, "Sagittario", has been added. The volume and position of the cannons for player ground vehicles, from the gunner and 3rd person views, have been adjusted. But that’s not all! Fletcher (DD-445) - The incorrect positioning of torpedoes in the torpedo tubes has been fixed. NVD has been added for the following vehicles: M41, M42, Т54Е1, Т92, M48A1 (China). Instead of this, we have implemented a correctly working gyro sight in the cockpit which receives data from the radar and displays the lead marker position for cannons based on the information available. Centurion 7,8 plate thickness, F.V.231921 // The Centurion Tank, Pat Ware, Brian Delf // Centurion Tank - Bill Munro, 2005, 105 mm T32 shell - The speed of the shell has been changed from 975 to 914 m/sec. New orders and medals have been added for USA, Germany, USSR, Great Britain, Japan and Italy. This change does not affect the accuracy of air defence fire on player controlled ships even if it is controlled by AI gunners. - Wallpaper Abyss (Afterburner thrust increased at high speed). Hawk III - A visual bug where the propeller was always displayed as damaged has been fixed. Tank-shaking, which would occur while turning on the spot, has been fixed for the following vehicles: The following vehicles now have the "Improved optics" and "Airstrike" modifications: SAM missiles have had a restriction on the operation of a non-contact fuse at low altitudes added. To achieve this, you will need to choose the appropriate presets in the modifications and weapons window before the battle. F-4C — A preset with 4x AIM-9E mounted on wing pylons and the SUU-23/A container on the central pylon have been added. Fun, but a bit aqward. The behavior of AI in the locations "Black Sea Port" and "Kursk" has been improved. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships. Many sound assets in the game have been reworked to meet the new standard for the quality of the game mix. Now you can go to the Market directly from the game by selecting the appropriate link in the menu. Each port has several AI ships which will defend the base. Written by Sam Bishop on the 22nd of November 2019 at 11:25. Pr.7U, MTB series 1 - A bug related to the launching of torpedoes when shooting with the main calibre weaponry has been fixed. Could there possibly be a nomination feature in the future, for those skins that aren't the top of the popular chain but still are very good, such as older skins before this system was implemented? In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The radii for hearing shots from cannons and engine sounds have been increased. The range scale with indication of the maximum range of ATGM using has been added to the helicopter sight. Before the Chronocles events, I had only ever had 2 night battles. UH-1C XM-30 - right turret sight not being displayed has been fixed. Reduced excessively abrupt pitching downward correspondence to the aircraft on approaching supersonic speeds - the so called "Mach tuck" effect has been corrected. A bug where the RP costs for M3 Bradley were reduced in error as the last vehicle in the research tree has been fixed. T-2 - Increased maximum lift coefficient and critical angle of attack, simulating a vortex lift effect that occurs due to a vortex from the leading edge of the wing's root section (overall handling increased). Today on GR Live we're playing War Thunder on Xbox One. The shaking (twitching) of the sight on cannons with stabilizer which manifests itself when using hydropneumatic suspension has been fixed. Location achievements have had changes to the names of locations within their description according to the mission names: Various information available for display on MFD's. The NVD (night vision devices) modification has been added for the Т-80U and Т-80B - The night vision system on these tanks is now available, but only after researching one of the following modifications: "NVD" or "NVD upgrade". War Thunder 1.91 “Night Vision ... /Leak event events francia Franktamas frissites frissitesek frissitesi jegyzek harckocsi repülőgép Rövid hírek tank tournaments war thunder War Thunder Hun warthunderhun warthunderhungary War Thunder Info warthunderinfo warthundermagyar War Thunder magyar WT WTINFO WT Info. Several bugs on the following locations have been fixed "Stalingrad", "Mozdok", "Korea", "Krymsk", "Port Novorossiysk", "Finland" and "Coral Islands". Source: Centurion 7,8,9,10 (fully modified) armour details, F.V.231921. German Night Vision tanks of world war ii Post by wildboar » 31 Mar 2002, 17:15 As the war progressed, growing Allied air superiority made daytime travel nearly impossible for armored units. The sounds of gas-turbine tank engines have been redesigned: An unusual and unwanted sound layer for the gas-turbine tank engines has been deleted and sound layers for the transmission, and for air flow, have been added. M4A1 (75) W (China) - BR in all game modes has been changed from 5.0 to 3.7. All sound events for explosions have been reworked. The dependence on the overload experienced by aircraft on turns has been added for engine sounds from the 3rd person view. He means the lootbox. The automatic purchasing of torpedoes in the default weaponry setup for all ships has been fixed. All sound events for all shots from ground vehicle cannons of the player from the 3rd person view and gunner view have been reworked. Due to the addition of the new modification, the research costs and purchase price in GE and SL of the other modifications have been slightly changed. The sound events of allied/enemy ground vehicles shots have been reworked. The sounds of hits on the player's ships have been reworked. War Thunder Update: “Night Vision” 4. The F-4C radar will now, in a stable fashion, acquire targets at short ranges. These people make valid points, I am sure that there are more than four people who make high quality skins on live... yet you seem to only include those made by a few people... perhaps these people have been on your payroll the entire time yet you push them as user skins to make people more likely to buy them? The volume of the sound mix in the game has been adjusted to the ASWG (Sony Audio Standards Working Group) standard. © 2021 Gaijin Network Ltd. All rights reserved. A bug where rockets were not reloaded on ATGM carriers has been fixed. The engine sounds on allied/enemy aircraft have been redesigned. Anti-aircraft HE shells with remote detonation have been added for all British 4-6 inch guns with a high elevation angle. Along with the new trophy, two old ones will also have the chance to drop, but the probability of obtaining the new trophy is much higher. If earlier the battlefield was 7x7 cells on the map, now it has been reduced to 5x5 cells. The name of the 12.7 mm OFZ DSHK modification has been changed to 12.7 mm OF. Different cannons will use different presets which will give a wider or more elongated ellipse at different ranges. Sound events of explosions and gunshots now have brighter attack.Virtual sound channels loading of the sound engine has been optimized. Radio range finders for gyroscopic sights have been added for the following aircraft: The launch area of some ATGMs has been limited in azimuth and degree relative to the launcher. Below you will find some of the bug fixes that were possible with your help. A bug where ESS (Engine Smoke System) was enabled with engine turned off has been fixed, "Invert z-axis" option now operates correctly for helicopter controls. New sound of sonic boom from a passing allied/enemy jet. A bug in the ship’s visibility system which allowed ships to detect each other through non-transparent obstacles such as rocks or islands at long range (more than 10 km) in some cases has been fixed. Source: RAC - Technical Situation Report No. Additional layers for close spans and "distant" layers have been added. Today's stream is War Thunder's Night Vision update. Location "Cargo port" for ground battles. Artifacts appearing when the range for howitzer guns was increased have been fixed. The situation when a shot down helicopter that lost its tail rotor maintained horizontal controllability for a limited time has been fixed. Afterburner Chamber mechanics are now more accurate. Sound events for shots of allied/enemy ships have been reworked. A bug with the description of Experimental Camouflage № 5 on the SB2U-2 has been fixed in the Russian localization. Battle (D14) - Ammo load for 114 mm gun on the stern has been fixed. New trophy with user-created camos in Update 1.91 “Night Vision"! War Thunder's Night Vision update spices the game up with plenty of new content, so we headed back into the battlefield to experience all that's new in Gaijin's game on our stream. MiG-19PT and F-3D - The indicator for the lead-marker point, for weaponry with radar capability, has been disabled in RB and SB. AIM-92 Stinger, Mistral and 9M39 Igla air-to-air missiles will no longer react to IRCM. A bug where the boundaries of the capture point did not match the actual visual marking lines in ground battles has been fixed. The accuracy of air defense on the AI-controlled ships has been reduced. For a number of British cannons at the 4-8 inches calibres, shells with remote detonators have been added - according to BR 932 Handbook On Ammunition [1945] и ряду других источников. The display of smoke plumes from the jet engines of other aircraft has been fixed. Update 1.91 "Night Vision" (changelog) was introduced on 11 September 2019. A bug with swapped male and female voice packages in the sound menu has been fixed. Download for free on all your devices - Computer, Smartphone, or Tablet. More information about the Chinese vehicle tree, new vehicle models from other nations and the night vision and thermal sight features are available at the official War Thunder website. A bug related to the display of the lead marker has been fixed. Excessive damage to bases caused by missiles in air battles has been fixed. The list of filters will be updated when new trophies are added. Displaying the radar operating area, search area and target capture area has been added. The trophy is ready and waiting for you to earn it in-game. In accordance with the historical experience of battles at sea, all larger ships can now survive several torpedo attacks depending on where they detonate on the ship’s hull. In other words, you can not only spend here, but also earn money! Bugs that permitted going beyond the boundaries of the battlefield in the location "Krymsk" have been fixed. Publisert den 22 nov 2019 klokken 19. The variant with 16 9M120 ATGM has been excluded from available presets as in reality there is no possibility of using ATGM from any point of suspension except the fourth (far right position). For the "mouse aim" control type, a more precise aircraft control algorithm has been enabled. If the missile's flight altitude is less than 25 meters above the surface, the non-contact fuse will not be activated and the target can only be hit with a direct hit of the missile. Based on the testing results of the modified mission we will decide whether to rework the remaining helicopter [Enduring Confrontation] missions in as smaller way or return the old size to the “Afghanistan” mission. Ju 87B-2 - The siren sound has been redesigned, sound radius increased, new asset layers have been added. Fairmile A (ML100) - The incorrect positioning of the aft and fore guns has been fixed. War Thunder's Night Vision update spices the game up with plenty of new content, so we headed back into the battlefield to experience all that's new in Gaijin's game on our stream. :) No, he doesn't mean a night vision modification. The 40 new camouflages, crafted by their respective WT:LIVE authors, have been added as a part of our revenue share program. Search filters for camouflages from “Night Vision” and “Imperial Navy” trophies have been added to the market page. The names of the Armstrong Siddeley Sapphire engine series have been changed to the original - Sapphire, in Russian localization. But after, well, I've had 3 in the past 2 months. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. There is a skin from 2014 in this very box. Achievements for China's aviation and ground vehicles have been added. Ratel ZT3-A2 - The Sharpshooting Honey Badger, Battle Pass vehicles: T55E1 wheeled tank destroyer. War Thunder's Night Vision update spices the game up with plenty of new content, so we headed back into the battlefield to experience all that's new in Gaijin's game on our stream. The volume and positioning of engine-related sounds for allied and opponent ground vehicles have been changed so that they are more clear and audible. Implemented a more accurate algorithm for "Mouse Aim" (Overall handling increased). We want to thank you for correctly created bug reports! An indication for tracking failures at radial speed (capture frame flashing) has been added. 1204 Late has been fixed. You continue to assist us to make War Thunder better! Whilst the convoy is active, the allied team has additional respawn points close to it. According to available historical data, ellipses of scatter have been greatly reduced. Also when warning radar position detects radar it will create a sound alarm. You can only use it in night battles. The possibility of a particular bug occurring while using ground and naval vehicles, where the sounds of allied and enemy weapon-fire would not play at all, has been reduced. The previous indication in the form of arrows at the edges of the screen has been removed. Sound playback logic for naval guns has been optimized. The ammunition loadout for the Type 75 machine gun has been changed from 1000 to 600. This will increase the stability of playback of the game sounds. Swift F1, Swift F7 - The type of the aircraft has been changed. A number of modern IR-guided missiles (Mistral, Eagle and Stinger) have received protection against interference, which makes IRCM completely ineffective. HMS Southampton - The position of the smoke screen modification has been changed in the modifications window. AIM-9E modification which allows to use corresponding guided air-to-air missiles has been added for the F-4C. This area will be displayed in the helicopter sight. When aiming/shooting, the aircraft should not make sharp maneuvers, otherwise the sight will not be able to display the correct lead marker. The damage model for large modules, units and assemblies like the breech, transmission and engines has been reworked. Thanks to new tools, the game mix is now more detailed and sound objects are positioned more clearly. It just lets you see in the dark basically. The possibility of opening shipping containers with basic materials after finishing the assembly of the first armoured boat has been fixed. 229 War Thunder HD Wallpapers and Background Images. In this mission only the allied team will receive additional respawns close to convoy. Penetration in this angular range has been increased. For PlayStation 4® and Xbox One players, the key and trophy will be available for Golden Eagles in the in-game item shop. Console users now have all recipes for creating items from trophies with camouflages in one tab in the workshop. The indicator of the level of interfering reflections from the ground has been added. A sound layer for the engine of the T-64 has been added which is typical of when the engine is working under load. A bug where the depth charges on the No.13 Type, 1944, Sumner (DD-692) were displayed incorrectly has been fixed.
Fearless Heart Summary,
De'longhi Convection Panel Heater Review,
Ms Purple Review,
Earthworm Jim Complete Series,
Funny Character Names For Games,
Star Eater Game,
Virtual Scavenger Hunt List,
Gear Big Block 20x12 Center Caps,
How To Clean Pink Silicone Apple Watch Band,
Swamp Birds Fast-food,